/***************************************************************************
 *   Copyleft 2008-2009 by												   *
 *	 Iwanicki Krzysztof													   *
 *   <gamma.mini.pw.edu.pl/~iwanickik>									   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 ***************************************************************************/
#ifndef __VGLRENDERER_H__
#define __VGLRENDERER_H__

#include "./vRenderer.h"
#include "../../Macros/vMemoryMacros.h"

namespace Vendetta {
	/**
	 *	Abstract renderer class.
	 *	Its job is to control whole frame rendering process as well as
	 *	to render data buffered in materials' buffers.
	 */
	class vGlRenderer: public vRenderer {

	public:

		vGlRenderer();
		~vGlRenderer();

		vVoid BeginFrame();
		vVoid EndFrame();
		vVoid RenderBufferedGeometry();

	};
}

#endif //__VGLRENDERER_H__